How to Upload Files Steam Workshop -creation Kit
Steam Workshop mods
- Installing
- Uninstalling
- Uploading your own mods
- Uploading building templates
Instructions for installing mods through the Steam Workshop:
- Run the game while Steam is running, and open the Mods menu from the main menu.
- You should encounter a "Browse Steam Workshop" push button on top of the second list.
- The Steam overlay will open and show the Workshop. Browse items in the workshop, and when you see a modernistic that you like, click on the "Subscribe" button.
- The mod should start downloading. Return to the game, and you lot should meet the modern listed in the Workshop mods list. You might see a download progress bar in the listing item if it takes a while to download.
- Make sure it is checked / enabled after it finishes downloading.
- Accept to reload when returning to the main menu, so that the downloaded mods are loaded.
Instructions for uninstalling mods from the Steam Workshop:
If y'all subscribed to a mod from the Steam Workshop, you can uninstall it from inside the game:
- Become to the Mods card from the main menu, and notice the modernistic you wish to uninstall.
- Hover over it, and click on "Unsubscribe from mod" (the crimson 10 push). Alternatively, y'all tin can click on "View mod in workshop" (the button with the Steam icon) and unsubscribe from the Workshop itself.
- The modernistic will be effectively deleted from your figurer once you completely exit the game. At that place might be empty folders left, that'due south the way Steam handles unsubscribing.
For reference, the Workshop mods you subscribe to are downloaded inside this location: C:\Plan Files (x86)\Steam\steamapps\workshop\content\253250. Since they're not in the usual Stonehearth mods folder, you can hover over them in the Mods menu and click on "Open modernistic folder" (the button with the folder icon), if yous need to scan them.
Carry in mind that savefiles that were made with that modern active will throw errors if you effort to load them after uninstalling information technology (aforementioned if you disable the modernistic instead of removing it).
Instructions for uploading mods to the Steam Workshop:
Workshop mods crave a Steam file ID and so they must exist created from our UI in society to generate it. They will exist automatically converted to .smod files when uploading them to the Workshop, but you'll still be able to edit your local version without needing to uncompress it.
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Go to the Mods carte from the main card, and click on the "Create New Mod" button above the third column.
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Fill the required fields: A championship/proper noun for your modernistic and a namespace. The namespace tin can just contain alphanumeric characters, hyphens and underscores. Spaces and other characters are not immune. Try to keep it short and unique.
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If your mod is going to be exclusively a translation mod, check the "Is this a translation mod?" checkbox. This will add a special tag that volition allow different players to keep their own translation mods active when they join a multiplayer game, so that each player tin play in their ain language.
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If your modernistic is going to add building templates, check the "Is this a building templates mod?" checkbox. This will add a special tag that will allow you to add building templates to your mod very easily. More than instructions here.
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Click on "Create". This volition create the mod binder and a pre-filled manifest for you lot. The mod volition appear in the Workshop Uploads list, and the modern folder will be automatically opened so you can start adding content to it.
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The Workshop mods that y'all upload volition live inside its ain folder ("steam_uploads") instead of inside the "mods" binder. Don't copy them in that location considering you will get a conflict within the game (having two mods with the same namespace), and you would have to disable or remove one of them.
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You lot can scan your new mod in the workshop correct now, but its visibility will be hidden so that you can add content to information technology before making it public. It might take a while for Steam to update the workshop, however, so you lot might run into a blank folio for a while.
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Add content to your modern.
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One time y'all're satisfied with your mod, go to the Mods menu once over again and hover over your modern in the Workshop Uploads list. Click on the "Upload mod to workshop" button (the greenish icon with the arrow).
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A new form will appear. Fill in the title (it'll be the name displayed at the Workshop, can exist unlike than your modernistic's title/inner name), a description for your mod, modify the visibility if you want to (past default it'll be Public, unlike when we created the mod), and optionally add some custom tags (separated by commas), upload a preview image, or add some initial changelog notes. Make sure y'all agreed to the terms of service as well before proceeding.
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Click on Upload. The modernistic volition start uploading to Steam (a progress bar will be shown in the listing, information technology might fill several times since the mod volition be compressed earlier uploading it), and once information technology'south finished, the Steam overlay volition automatically open, showing your modernistic in the Workshop.
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Next time you change your mod's content, y'all can click on the upload push from the Mods menu and change any field from that grade, and the contents of the mod will get updated to the workshop.
Make certain your manifest is valid before trying to upload or update your mod to the workshop. No error letters should appear in the Mods bill of fare for your mod. Sometimes the "Invalid Steam File Id" error will appear when you open the Mods carte du jour, but volition go away quickly once the game syncs with Steam.
You can develop your mod inside the mods folder instead of the steam_uploads binder if you desire, then create a new modern from the Mods menu so that a Steam file ID is generated, copy paste your modern contents to that folder, and edit the auto-generated manifest to include the missing keys. Simply yous'll accept to disable or remove the one in the mods folder after uploading information technology to Steam, since the game volition consider information technology a conflict (you'll take 2 mods with the same namespace).
If your modern was uploaded to the workshop as a plain folder, and players have already downloaded it, they'll need to unsubscribe, restart and subscribe again in society to get the latest smod version. Otherwise their local copies won't be updated correctly.
Players can bank check if they accept patently files or a .smod by clicking on the folder icon of the corresponding subscribed modern in the Mods menu. For edifice templates, they won't be compressed, and then that players tin can still see their images in the Mods bill of fare.
Instructions for uploading building templates equally a mod:
The mods menu includes an easy fashion to redistribute a pack of building templates as a mod. These templates mods won't exist compressed when uploading them, and so that players can see their images in the Mods menu.
Start create a mod as explained to a higher place, and make certain to check the "Is this a edifice templates mod?" checkbox. In one case it appears in the Workshop Uploads list, click on the "Edit this mod'southward list of templates" button, which has an icon for editing templates. A new window will announced and let yous cull from your existing edifice templates: The templates will be copied to your modernistic, but they won't be deleted from the main game. If you later determine to add other templates, or remove some of them your mod, you can do so through this bill of fare too (only the templates from your mod will be afflicted by the deletion).
Once you click 'OK', a confirmation dialog volition appear: In the mods list, there will be an pointer button at the right for the mods that have building templates. Clicking on it volition expand / plummet the list of templates that the modernistic has (which is convenient if you demand to see which templates are in which mod):
Lastly, call up to upload your modern to the Workshop like explained in the higher up section (step ix onwards). The "Edifice Templates" tag will announced automatically for your mod in the upload form.
The game volition collect the templates from all the mods and will evidence them in the building editor'southward template list.
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Source: https://stonehearth.github.io/modding_guide/modding_guide/essentials/managing/workshop/index.html
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